Sunday, June 8, 2014

Literature Review

Literature Review

Introduction 

Developing an online learning system is a difficult task.  There are pedagogical considerations you must make with the content as well as the medium.  For my Advanced Design Seminar project, I am looking to create a series of asynchronous lessons that will help high school students design a set for a theatrical production.  My goal in this project is to allow students to grow as designers and critical thinkers and walk away with an example of a design that they develop which shows that they have learned. 
The works collected below pertain to the content that I will cover, the medium, instructional design and the learning theories that will be the basis of my design. These sources give insight into considerations that I will make as I work my way from the earliest stages of development to the uploading of instructional materials for use.

Content

The way I wanted to begin my journey in research and development is by doing reading in the subject of interpreting a script.  As a recent immigrant to theater production, I needed to brush up in the subject matter.  With my fine art background, I understand the basic concepts of design and composition but wanted to ensure that my approach was appropriate for the stage.  That led me to an article I found in the in the Spring 2014 issue of Theater Design and Technology magazine.  The article, written by Eric Appleton, seemed to come in the same direction that I was coming in.  As another professional that lacked the formal training in technical theater, Appleton researched classical perspectives on design and discussed key principles in getting meaning from a script and applying those ideas to a set.  He quotes a book titled Backwards and Forwards: A Technical Manual for Reading plays by saying, “understanding the structure of a play will lead to good story telling” (Appleton, 2014).  I find this statement very important as it gives a beginning to developing a set.  Of course you need to get concepts as to time, place and mood of a script, but Appleton goes further by saying that scripts should be read more like works of literature and that while designers can interpret/add their own spin on concepts, that they should stay true to the design as intended by the playwright.  It is with that perspective that I would like to keep my course focused on a traditional interpretation of set design as it may be the clearest way for students to understand these concepts. 

Learning Environment

As far as a learning environment to house my content, it seems that e-Learning environments are advantageous for many reasons.  In a reading about the use of simulation in medicine, I found it fascinating how useful these constructs are in a real world application.  Through the use of simulations, medical students feel that they are more prepared for situations and patients feel less like they are being “practiced on, [as] clinical medicine is focusing more on safety and quality than on bedside teaching and education”(Okuda et al., 2009).  Not only have the simulations led to improvements in education, but the feelings of preparedness are also increased.  Moving into the realm of high school, unsure students may feel less likely to participate if they are not informed and creating a simulated environment may help to ease those feelings of apprehension. 

Virtual environments are effective in controlling the feelings that students have toward classmates and situations they may encounter in training environments.  In an article that discusses the integration of a business school in France, the author states that before the use of the technology, French students did not work together with culturally different classmates nor co mingle (Witte, 2014).  This type of behavior is not productive, especially for those in business and the use of the virtual learning environment made it so that the students did not have the same predispositions to their classmates in the virtual world that they had in the real world.  In an article by Liz Falconer, research showed how virtual environments make it so that learning situations can be created and practical and ethical issues do not stand in the way of necessary learning (Falconer, 2013).  These things are important to keep in mind when teaching about theater productions because the entire process is collaborative and learning environments can lessen inhibition and open students up to communicating more freely as well as coming into situations that are otherwise difficult to create in real life. 

Audience Consideration

In terms of the audience consideration, I was curious about the current make up of the students that are going to be instructed, being that the majority of them female.  My concerns were put to rest when I read an article about gender efficiency in online learning.  In it, the author says that the cognitive abilities and the way information is retrieved in female students is more advantageous than their male counterparts (Pohnl and Bogner, 2012). 

Instructional Method

What also must be kept in consideration is the instructional method that is used.  Being that I would say that design work goal oriented, I am excited a Rapid Prototyping Model, a variation of the ADDIE model.  In the classis ADDIE model, students move through the steps of Analysis, Design, Development, Implementation, and Evaluation (Boulet, 2009).  In the original model, “they offer clear guidance, emphasize…logic of design [and rely on two assumptions of the quality of information and the assumption that there is expertise in leadership]” (Boulet, 2009).  Where I see the rapid prototyping model succeed is that it stresses the importance of making a working model and the evaluation and learning loop that would occur in the testing of that model and making revisions.  Other positive traits of the model that will parlay into this theater education is the amount of formative feedback that is likely to occur and the communication skills that it encourages (Boulet, 2009). 

Learning Theory

As far as a learning theory, I believe that a constructivist approach is very appropriate in this field.  Being that the students are essentially coming to the table with little to no formal training in this area, making content relatable to concepts that they already understand is of definite value.  The “reflectivity, the process whereby a student becomes aware of how their own thinking processes work” (Singh and Rajput, 2013) is useful in that the metacognitive progression would help students become better designers. 


Conclusively, I aim to utilize all of the principles and concepts that are presented here in a way that is useful to my high school student demographic. Making all of these concepts work should be a little easier given the technology which will be used.



Boulet, Guy. (2009). Rapid Prototyping: an efficient way to collaboratively design and develop e-learning content.

Falconer, L. (2013). Situated Learning in Virtual Simulations: Researching the Authentic Dimension in Virtual Worlds.Journal of Interactive Learning Research,24(3), 285-300.

Luo, Y., Pan, R. (., Choi, J. H., Mellish, L., & Strobel, J. (2011). Why Choose Online Learning: Relationship of Existing Factors and Chronobiology. Journal of Educational Computing Research, 45(4), 379-397.

Okuda, Y., Bryson, E. O., DeMaria, S., Jacobson, L., Quinones, J., Shen, B., et al. (2009). The Utility Of Simulation In Medical Education: What Is The Evidence?. Mount Sinai Journal of Medicine: A Journal of Translational and Personalized Medicine, 76(4), 330-343.

Pöhnl, S., & Bogner, F. X. (2012). Learning with Computer-Based Multimedia: Gender Effects on Efficiency.Journal of Educational Computing Research47(4), 387-407.

Rosen, Y., & Salomon, G. (2007). The Differential Learning Achievements of Construtivist Technology intesive learning environments as compared with traditional ones: A meta analysis. Journal of Educational Computing Reserach,36(1), 1-14.


Singh, D., & Rajput, P. (2013). Constructivism: A Practical Guide For Training Colleges Teachers. International Journal Of Educational Research & Technology, 4(4), 15-17.

Witte, A. (2014). Serious Games: A seminar Map for International Business Schools. Business and Professional Communication Quarterly77(1), 31-49.

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