Advanced Design Seminar Portfolio
Friday, July 18, 2014
Facebook for Stagecraft
For my portfolio I would like to include a link to my facebook page that I created for Stagecraft. I can honestly say that it has been one of the greatest things I've created in my time in the MALET program and it is so great for so many reasons. The main reason why it has been so great is my ability to communicate and not just with the people in the group but the exposure that I get from outside organizations and individuals. This page almost got me a new career! If you are doing something that you think is great you should have a page documenting it.
Reflective Paper
Reflection Paper
Upon my initial reflection of my work, I felt like my
courses in the MALET program have just started a little while ago yet when I
look back at the work that I have done I realize how much time I have spent
learning about Emerging Technology. It’s
been a very informative journey and I am surprised at the depth of learning
that has occurred in something that is “emerging”. With that being said, I feel like I am on the
right path to creating something larger and the project that I have completed
for the Advanced Design Seminar class has been paramount in accomplishing that
goal. The class has broken me down, built
me up, but mostly offered an opportunity for self-growth. It’s been a journey that I honestly did not
expect and I see myself being better for going on it.
These six classes that I have taken have really practice
what they preach and I can see the theories that I learn about being the framework
for these courses. Thankfully, the outcomes
of the classes so far are practices that I can take with me in any field I move
into as they are applicable to many disciplines. The openness of the course has made it so
that the content that I have made is especially pertinent to me and I have
already been applying the things that I have learned to the students that I
work with.
It is with this new understanding that I can truly begin to
understand the work that I have been doing in this course. When the school that I work with was looking
for an advisor to the theater department’s stagecraft club, I took it, being that I had a foundation in education
and am a lifelong artist and critical thinker.
I did not have any formal training or background in it, and my journey
in that walk of life has truly been trial by fire. I try things, see what works or what doesn’t
and add those concepts or skills to my repetiore.
My guidance of the students has been that way too. I try new things with the students, organize myself
differently and try to create an atmosphere that is conducive to learning. The things that I have learned is that
students learn best when they are in an immersive environment. They need constant feedback and to learn by
wrestling with the concepts themselves, just like the way I learned how to be
productive in stagecraft. It has been
this idea, coupled with the ideas that I have learned in the MALET program that
has led me to the development of what I hope to be a comprehensive learning
system, TheaterTEK. The module that I
have created for the Advanced Design Seminar is the first module in the TheateTEK
course, designing a set. This entire
project began with the research of the various elements that would make up this
course.
After my research, I began to focus further on the goals that I wanted students to attain as they move into working on their own. While the premise of this initial course is simple, it serves as the foundation for an artist of the theater. Being that as it may, I wanted to make sure that I validated my work with a standard in the industry and picked up the book, Theatrical Design and Production by J. Michael Gillette. In it, I realized that many of the concepts that I knew were practices that theater professionals used and it is through there that I established my goals.
Literature Review
Developing an online
learning system is a difficult task.
There are pedagogical considerations you must make with the content as
well as the medium. For my Advanced
Design Seminar project, I am looking to create a series of asynchronous lessons
that will help high school students design a set for a theatrical
production. My goal in this project is
to allow students to grow as designers and critical thinkers and walk away with
an example of a design that they develop which shows that they have learned.
The works collected
below pertain to the content that I will cover, the medium, instructional
design and the learning theories that will be the basis of my design. These
sources give insight into considerations that I will make as I work my way from
the earliest stages of development to the uploading of instructional materials
for use.
Content
The way I wanted to
begin my journey in research and development is by doing reading in the subject
of interpreting a script. As a recent
immigrant to theater production, I needed to brush up in the subject
matter. With my fine art background, I
understand the basic concepts of design and composition but wanted to ensure
that my approach was appropriate for the stage.
That led me to an article I found in the in the Spring 2014 issue of
Theater Design and Technology magazine.
The article, written by Eric Appleton, seemed to come in the same
direction that I was coming in. As
another professional that lacked the formal training in technical theater,
Appleton researched classical perspectives on design and discussed key
principles in getting meaning from a script and applying those ideas to a
set. He quotes a book titled Backwards
and Forwards: A Technical Manual for Reading plays by saying, “understanding
the structure of a play will lead to good story telling” (Appleton, 2014). I find this statement very important as it
gives a beginning to developing a set.
Of course you need to get concepts as to time, place and mood of a
script, but Appleton goes further by saying that scripts should be read more
like works of literature and that while designers can interpret/add their own
spin on concepts, that they should stay true to the design as intended by the
playwright. It is with that perspective
that I would like to keep my course focused on a traditional interpretation of
set design as it may be the clearest way for students to understand these
concepts.
Learning Environment
As far as a learning
environment to house my content, it seems that e-Learning environments are
advantageous for many reasons. In a
reading about the use of simulation in medicine, I found it fascinating how
useful these constructs are in a real world application. Through the use of simulations, medical
students feel that they are more prepared for situations and patients feel less
like they are being “practiced on, [as] clinical medicine is focusing more on
safety and quality than on bedside teaching and education”(Okuda et al.,
2009). Not only have the simulations led
to improvements in education, but the feelings of preparedness are also
increased. Moving into the realm of high
school, unsure students may feel less likely to participate if they are not
informed and creating a simulated environment may help to ease those feelings
of apprehension.
Virtual environments
are effective in controlling the feelings that students have toward classmates
and situations they may encounter in training environments. In an article that discusses the integration
of a business school in France, the author states that before the use of the
technology, French students did not work together with culturally different
classmates nor co mingle (Witte, 2014).
This type of behavior is not productive, especially for those in business
and the use of the virtual learning environment made it so that the students
did not have the same predispositions to their classmates in the virtual world
that they had in the real world. In an
article by Liz Falconer, research showed how virtual environments make it so
that learning situations can be created and practical and ethical issues do not
stand in the way of necessary learning (Falconer, 2013). These things are important to keep in mind
when teaching about theater productions because the entire process is
collaborative and learning environments can lessen inhibition and open students
up to communicating more freely as well as coming into situations that are
otherwise difficult to create in real life.
Audience Consideration
In terms of the
audience consideration, I was curious about the current make up of the students
that are going to be instructed, being that the majority of them female. My concerns were put to rest when I read an
article about gender efficiency in online learning. In it, the author says that the cognitive
abilities and the way information is retrieved in female students is more
advantageous than their male counterparts (Pohnl and Bogner, 2012).
Instructional Method
What also must be kept
in consideration is the instructional method that is used. Being that I would say that design work goal
oriented, I am excited a Rapid Prototyping Model, a variation of the ADDIE
model. In the classis ADDIE model,
students move through the steps of Analysis, Design, Development,
Implementation, and Evaluation (Boulet, 2009).
In the original model, “they offer clear guidance, emphasize…logic of
design [and rely on two assumptions of the quality of information and the
assumption that there is expertise in leadership]” (Boulet, 2009). Where I see the rapid prototyping model
succeed is that it stresses the importance of making a working model and the
evaluation and learning loop that would occur in the testing of that model and
making revisions. Other positive traits
of the model that will parlay into this theater education is the amount of
formative feedback that is likely to occur and the communication skills that it
encourages (Boulet, 2009).
Learning Theory
As far as a learning
theory, I believe that a constructivist approach is very appropriate in this
field. Being that the students are
essentially coming to the table with little to no formal training in this area,
making content relatable to concepts that they already understand is of
definite value. The “reflectivity, the
process whereby a student becomes aware of how their own thinking processes
work” (Singh and Rajput, 2013) is useful in that the metacognitive progression
would help students become better designers.
Conclusively, I aim to
utilize all of the principles and concepts that are presented here in a way
that is useful to my high school student demographic. Making all of these
concepts work should be a little easier given the technology which will be
used.
Course Goals:
I.
Introduce
students to the world of theater production and the identify the roles of a set
designer
II.
Allow students to identify clarifying elements
of a script and define challenges that define the story.
III.
Understand the importance of gathering
information and resources that will better help the designer make accurate
choices for an environment.
IV.
Identify different types of theaters as well as
label the parts of a theater.
V.
Observe and identify the importance of stage
direction as a means of communication within a theater.
VI.
Recognize the elements of design and the
principles of composition as they pertain to set design and realize their
utilization elsewhere in the world.
VII.
Utilize concepts and design and create a set
design that fits within certain parameters.
ITSE
Standards-Students
Within my design of this course and examination of the ITSE
standards, it is clear that it meets these standards of education in very
identifiable ways. Within the first
students standard, the coursework within the class allows students to exercise
their creativity in the completion of their own set design. The design of the project is to allow
students to use the concepts that they have learned and their own knowledge of
a movie to design a set for a film adapted to stage. Students will “apply existing knowledge
generate new ideas…create original work…as a means of personal…expression [and]
use models [to] explore complex systems” (ITSE, 2007). The creation of this project will allow
students to put into action the things that they’ve learned and think about how
they can incorporate ideas from the world of film to the structure of
theater.
The coursework also meets the second standard, which is
communication and collaboration. As
theater is really a large, collaborative
process, students need to be exposed early to presenting their ideas, listening
to the ideas of others and offering constructive criticism where
necessary. Effective communication
between those on a production team is important to the successful run of a show
and as such, this course offers that.
Students will put their work online in the forum and look to get a
better understanding of how others think as well. This aspect meets the benchmarks in the
second standard of being able to “interact, collaborate, and publish with peers…communicate
information and ideas effectively…[and] contribute to project teams to produce
original works or solve problems”(ITSE, 2007).
In terms of the third standard for students in the ISTE’s
list is research and information fluency.
I think that it is an important aspect of any design oriented task to be
a competent researcher and I state that it is an important aspect of this
process. In addition to showing students
how to go about searching online, I also make it a requirement to provide the
results of their searches as an assignment.
Here, this assignment and this focus of the course meets all of the
features of this third goal. Student’s
will “plan strategies…locate, organize, analyze, evaluate, synthesize…information
for a variety of sources…evaluate and select information… process data and
report results”(ITSE, 2007).
As far as meeting the fourth standard in the ITSE’s list of
standards, I think that the objects here can be incorporated into the first
standard of creativity and innovation. A
designer cannot be innovative if they are not doing the things that are listed
here. Critical thinking, problem solving
and decision making are all considerations that a designer makes when they
create a solution and this is a precursor to that process. So here the course meets these benchmarks
listed and more specifically I’d like to call attention to the part where it
states “collect and analyze data to identify solutions and/or make informed
decisions”(ITSE, 2007). I think that
this is almost at the heart of what any designer must do when they come up with
a challenge and students that take this course will have more than enough
ability to do this and exhibit their knowledge through their final
project.
As far the fifth standard is concerned, students will be on
their way to being digital citizens as they go beyond the constructs of this
course. The course gives students the basis
of communication and the ideas that there is more out there for them to explore
through forums and other professional organizations and these concepts are at
the core of this standard. That is seen
when it is mentioned that students “demonstrate personal responsibility for
lifelong learning”(ITSE, 2007). I
encourage these passionate students to do more searching and learning for
themselves as the effort that they put into this work will surely have an
impact on what they get out of it.
For the final student ITSE standard, which relates to the
technology operations and concepts, I believe that the course exhibits a “sound
understanding of technology concepts, systems and operations”(ITSE, 2007). The reasons for this being that students are
involved in a process that is very similar to a real life high school theater
company and the generation of ideas and flow of communication is similar to the
way the networked world works.
ITSE
Standards-Teachers
In the beginning of this list of standards, it states that “effective
teachers model and apply the ITSE Standards for students as they design,
implement and assess learning experiences to engage students to improve
learning” (ITSE, 2008). This is what
this system is aiming to do and do so in a way that is meaningful for those who
participate.
The first standard, which includes the facilitation and
inspiration of student learning and creativity is met by the coursework that is
done in the duration of the course.
Being that those enrolled are people who want to create, the final
project does just that and offers students the experience of pitching and
creating a set based on a movie of their choosing. Through the instructional videos that are
created in the course, students are given the faculties to put together
something of their choosing. It
especially speaks to the second item in that it “engage[s] students in
exploring real world issues and solving authentic problems using digital tools
and resources” (ITSE, 2007).
The course meets the second standard of designing in the
digital age and makes use of the technology to teach to students in multiple
ways. The course is presented in a
manner of multiple ways and through the multimedia approach, both verbal and
visual channels are utilized to create a holistic experience, rich with
examples of content. Parts of this
course are also presented using Powerpoint, and although this is not the most
exciting of tools, the clever implementation of this presentation tool can be a
valuable resource to utilize. This meets
the item that discusses that teachers should “customize and personalize
learning activities to address students’ diverse learning styles, working
strategies, and abilities using digital tools and resources” (ITSE, 2008).
Within the third standard which addresses the teacher’s
exhibition of knowledge, skills, and work processes as an innovative
professional in a global society, the website Edmodo meets this necessity. The website Edmodo has the ability to
facilitate communication not only from teacher to student, but from student to
student and teacher to parent. In the
second item in this standard, it states that a teacher should be able to “collaborate
with students, peers, parents, and community members using digital tools and
resourcesk to support student success and innovation” (ITSE, 2008). Here, Edmodo can allow the teacher to
communicate authentically with parents and not talk but show them what is going
on in a course. The same can be said
with any other members of the interested community and this can help to build
up a more robust learning environment.
The fourth standard deals with the modeling of digital
citizenship and evidence of this is seen quite clearly. The interactions that the teacher has with the
students in discussion forums can allow students to see how a responsible
digital citizen communicates. There is a
particular set of behaviors acceptable in this medium and the modelling of that
by the teacher is the best way to teach that to students. This meets the third item in the standard
which states that a teacher should “promote and model digital etiquette and
responsible social interactions related to the use of technology and
information”(ITSE, 2008).
The fifth standard for teachers relates to the engagement in
professional growth and leadership. This
learning system takes place in Edmodo as stated before. Edmodo is set up like your one stop shop and
has everything that you would use in one place.
One of the unique features of this the way it gives a “twitter-like”
feed of professionals that are in the same field as you are in. When the account is set up, it allows you to
put what field of study you are planning to teach and it allows everyone within
that study to share information easily.
This participation in this feature of Edmodo meets all of the items in
this standard, particularly the teacher’s ability to “participate in local and
global learning communities to explore creative applications of technology to
improve student learning” (ITSE, 2008).
Learning Theory
The learning theory that I used was the constructivist
approach because I felt like that was the most students centered approach and
gave students to reach to heights that are not entirely possible/likely in
other approaches. The main aspect of the
constructivist approach that I think was most helpful toward successful student
learning was the ability to scaffold on previous experiences. I think that art and design are processes
that are in fact very intuitive for people.
We are bombarded with all sorts of designs and compositions daily that
we can express what is successful almost involuntarily. The thing that this course does is try to
relate how natural these concepts are and our familiarity with them. From there, I am building a working knowledge
of terminology and overt acknowledgment of these ideas so that students, as
designers, can more effectively tell a story.
The instructional method that I used was the Rapid
Prototyping methodology, which is an extension of the ADDIE process. The creation of a stage design is more a process
than an art form and the ADDIE framework is completely useful. In it, the designer must analyze the
challenge at hand, design and develop a solution, and finally implement it and
evaluate its success or short comings.
The Rapid Prototyping process goes further to stress the importance of the
implementation and states that a model should be built and tested for more
evaluation. It is at this point that this
instructional design forms a loop and makes it so that the designer or team of
designers can go back and retool the solution.
It is in this thinking that I use this framework as a tool for instruction
because I think that the most useful part of developing a set is the creation
of a model. In this model, the stage can
be manipulated multiple ways ensure that the most effective design possible is
going to production and being made. I
understand that some people have a better time conceptualizing ideas but
unfortunately, the collaborative process of theater makes it so that you need
to communicate in visual ways as well and that is something that comes very
naturally to this instructional method.
Another reason that I chose to work within these means is that they lend
themselves to assessment often and that is another useful concept when
developing a set design.
Assessment
A key aspect to this course and the development of courses
is assessment. Assessment is the measure
of how effective a course is based on feedback.
The way that I gauged the effectiveness of the course is a little
unconventional because my main feedback device is quizzes at the conclusion of
each section. In some other courses, the
final evaluation is in the form of quizzing or tests. Within this system, that is inauthentic. The reason why I do this is because the
information is important and I need to ensure that they are being learned. If there are any holes in understanding or if
the material needs to be presented in another way, the quizzes will tell me
that.
Within the course, there will be a few assignments that will
help students get an understanding of some topics as well and provide other
evidence for assessment. For instance,
in the section that discusses getting image sources for a project, students
will need to compile the images and give a short rationale writing of the merit
of those sources. When the projects are
completed, the resulting information will assess how successfully the students
can do this. If there needs to be more
attention to the finding and interpretation of images, that will be added to
the course.
Evaluation
Within my course, evaluation will also be a key factor in
finding out how successful the course is by how successful the student is. The main source of evaluation is the final
project at the end of the module. In the
end of the module, students will be given the opportunity to pitch a show of a
film which gets adapted to stage. The
pitch will be mainly a visual exercise with some supplemental information provided
within a worksheet. Judging success will
be done with a rubric that I have created which will outline the benchmarks
that I want students to achieve. To
further stress the importance of meeting the benchmarks that are outlined in
the challenge questions, students will be given the rubric so that they can
measure their success. Please see the rubric
below and challenge question below.
|
Item Measured
|
Exceeds
3 points
|
Meets
2 points
|
Progressing
1 point
|
Needs Improvement
No Points
|
|
Does this project make use of
the principles of design?
|
Very clearly, and there are three or more uses of the principles of
design.
|
There are two clear uses of the principles of design.
|
There is one use of the principles of design.
|
No clear use of the principles of design.
|
|
How effective is the choice of
set pieces? Are they appropriate for
the setting?
|
More than ¾
of images are appropriate for the setting.
|
More than ½
of the images are appropriate for the setting.
|
More than ¼
of the images are appropriate for the setting.
|
None of the
images are appropriate for the setting and are seemingly random.
|
|
How effective are choice of
set pieces for the mood of the story?
|
More than ¾ of the images are appropriate for the mood.
|
More than ½ of the images are appropriate for the mood.
|
More than ¼ of the images are appropriate for the mood.
|
None of the images are appropriate for the mood of the story and are
seemingly random.
|
|
How effective are the choice
of images as they relate to the time?
|
More than ¾
of the images are appropriate for the time period.
|
More than ½
of the images are appropriate for the time period.
|
More than ¼
of the images are appropriate for the time period.
|
None of the
images make sense for the time period.
|
|
What would you say describes
the overall success of this design?
|
This is very successful, I can see this easily transitioning to the
stage.
|
This is fairly successful, with a little refinement, this could reach
the stage.
|
This design needs some work to tell a story but can make it to stage.
|
This design may need an over haul to make it to stage, it loses sight
of the story in different ways.
|
Your Challenge: Your
theatrical company is looking for a movie to adapt to the stage. For them to consider your favorite movie,
they would like you choose a scene from that movie and show them what it can
look like on stage. Using any program that
you are familiar with, cut out the “set pieces” you would like to put on stage
from images you find on google, and copy/paste them into a document. Think about the elements of design in those
images (your tools) and how you use them (principles of design). Use of these things will help you tell an
effective story that easily relates to the time, location and mood. Remember, movies have the advantage of having
large sets, your stage is medium sized.
Therefore, try to limit your number of set pieces so that the actors
have space to walk around. Look at the
example as it will help you get a better idea of what needs to be done. If you
have any questions, please email me at erik_chocianowski@yahoo.com. Happy designing!
Integration
and Application of Instructional Design
Being that my course is straight forward, the way that the
instructional design is integrated is simple.
Being that I utilize the Rapid Prototyping approach which is an adaptation
of the ADDIE process, students being by analyzing the script. This is taught through the video in the first
folder. Being that the design of the set
needs to begin with understanding it, I discuss strategies to interpret the script. I also discuss in another video how to
analyze the space that the designer has to work in and analyzing the types of
stages that one would encounter. It is
also in this stage that the participant would get a rough idea of goals that
need to be accomplished and work toward compiling reference materials.
The next stage is when the design is developed and goals are
cemented into place. Participants need
to at this point make some sort of visual representation of what they would
like to do. This can be done in any
number of ways but it is important that there is a concept from which to work
from for the next stage.
The next stage is the prototyping stage and in this course, I
recommend making a scale mock up of the proposed set. It is at this time that the set is becoming a
three dimensional representation of what it can be. Typical materials used in this modelling process
are cardboard, hot glue, or small pieces of wood. Within the module is a video where I show the
complete development of the set for Little Shop of Horrors. In the beginning, there is an example of the
models that I built and in the video that discusses this, I recall the
importance of modelling.
From here on out, especially in the real world, is where the
design is discussed and reviewed. If
there is something that is not favorable, it goes back to design and then back
to prototyping, all the while creating this loop that allows participants to discuss
their ideas and re work their understanding of concepts. At this stage, there is very focused
discussion which is yet another way to build knowledge and assess
learning. After a design is accepted, it
moved to the implementation stage and is evaluated, two things that do not
happen necessarily in this module but is something that will happen when the
full course is developed.
Ethical
Considerations
Within the development of a learning system, there are many
ethical situations that may arise for the program creator. Consideration in
content usage, student privacy and security are all areas that should be
addressed in the development of a given learning system. I would like to share the following
information regarding the ethical considerations I have made when developing my
course.
In terms of the content that I present in my learning
system, it is expected that the work is original unless otherwise stated. The development of this module has come from
two places, my experiences within theatrical stage production and information
that I have collected in a book titled Theatrical Design and Production by J
Michael Gillette. The purpose of this is
vetting the information that I will present in the module as by a credible
source. Whenever information is used
from this source, I will be sure to cite it appropriately and give credit to
the author. In terms of any other
information that is collected and used for this course, such as the achieving
of websites and use of images that are not my own, I believe that as a closed, non-profit,
educational resource, the program falls under the usage of Fair Use Copyright
Laws. I know that this is not a blanket
protection for educational use, but the fact that I am operating in good faith,
meaning that my sole intention is to teach principles in set design and not so
much rely on any images for anything else but that, has been proven in the past
to be transformative use in the eyes of courts and protect users of such
information. For example, the following
theoretical situation explains this idea.
Scenario 6: You are a self–publisher or author or
micro-publisher preparing a book on the evolution of lighting styles in fashion
photography. You scan some photos from a fashion magazine and use them to
comment and explain concepts like “soft lighting,” “hard lighting, ” and
“catalog lighting.” Copyright holder sues you. You claim Fair Use.
Result: You should win. The use is incidental to the book,
doesn’t harm the rights–holder, and is for the purpose of education and
commentary (Friedlander,2010).
The learning system that will be created will be done within
the learning management system Edmodo, a service which has clear statements regarding
privacy and security concerns. Within
that, I will create the highest privacy settings so that the content is only
available for those in which it is intended for. Any information that is shared by myself or
students is not to be seen by others except those enrolled in the course.
As a content creator, I would be honored if someone were to
use something I created for an educational resource. Additionally, I would like to be credited for
the work I have done and because of that reason I am more than obliged to offer
the same sort of acknowledgement for materials that I use that others have
created.
In regard to the users of my learning system, they fall
under Edmodo’s Children’s Personal Information Treatment. Because my program is meant for students
between the ages of 14-18, the majority of users are considered minors. Being as such, their participation must be
preceded by parental consent. After
which, the only information that is required is their name, a user name, and
email address. They are not required to
provide a profile picture but may do so if they wish. At no time in their current privacy
statement, does Edmodo rent or sell any of the information that is collected
from students and stores only information that is knowingly provided by
users. The only information that I will
collect will be the grades and assessments of students in order to make any
future courses that I design more effective.
In terms of security concerns one would have with any online
site, Edmodo seems to take the necessary steps to protect its users against
intrusion from malicious software and other ill-intentioned individuals, but
warns that because of the nature of the internet and many different variables,
they cannot guarantee safety to their users.
Peer Responses
In terms of the peer responses that I received, it was hard
to gauge because I did not have much in the way of showing anyone a complete
project or completed aspects. I did get
feedback that was supportive of the novelty of what I am doing and that has
been inspiring as when I was working by myself I didn’t know how important this
seemed to anyone else. I understood its
importance but it also matters how it’s perceived.
Conclusion
I believe that my course was successful. I like the way it shaped up and I think that using
an inclusive learning system really allows the course designer to really
concentrate on content. I’ve done research
and realized that the information that I am sharing is important and that am
doing it in a way that is beneficial to learners.
I also realize my shortfalls. Besides the time constraints that I had in
the production of the course, I feel like I’ve learned much from the
development of this. Developing a course
is hard and I can see why it takes a team of people to do so. There are so many tasks that need to be done
that you need an actor to act, an editor to edit and a writer to write. I think that I have the ability to do
everything associated with the process but I don’t think that I can do everything
right now, at least not well.
I think that the other issue that I had was with technology
itself. I felt like I should have delved
in a little deeper and challenged my use of technology as well as how I used it
to implement features of the course.
Instead of using PowerPoint I should have used Prezi, and instead or
proposing to use Photoshop I should have found a free version that does the
same thing. All in all, I felt like this
was an enriching experience and I have the tools to be more successful in the
Fall Showcase.
References:
Appleton, E. (2014, Spring). Mechanics and
Meaning: Script Analysis Lessons from Design History. Theatre Design &
Technology, 50, 53-61.
Boulet, Guy. (2009). Rapid Prototyping: an
efficient way to collaboratively design and develop e-learning content.
Falconer, L. (2013). Situated Learning in
Virtual Simulations: Researching the Authentic Dimension in Virtual
Worlds.Journal of Interactive Learning Research,24(3), 285-300.
Friedlander, Joel. "What Every Writer Ought to Know about
Fair Use and Copyright." The Book Designer RSS. The Book
Designer, 8 Feb. 2010. Web. 30 June 2014.
Gillette, J. M. (2008). Theatrical design
and production (6th ed.). Boston: McGraw-Hill Higher Education.
Luo, Y., Pan, R. (., Choi, J. H., Mellish,
L., & Strobel, J. (2011). Why Choose Online Learning: Relationship of
Existing Factors and Chronobiology. Journal of Educational Computing Research,
45(4), 379-397.
Okuda, Y., Bryson, E. O., DeMaria, S.,
Jacobson, L., Quinones, J., Shen, B., et al. (2009). The Utility Of Simulation
In Medical Education: What Is The Evidence?. Mount Sinai Journal of Medicine: A
Journal of Translational and Personalized Medicine, 76(4), 330-343.
Pöhnl, S., & Bogner, F. X. (2012).
Learning with Computer-Based Multimedia: Gender Effects on Efficiency.Journal
of Educational Computing Research, 47(4), 387-407.
Rosen, Y., & Salomon, G. (2007). The
Differential Learning Achievements of Construtivist Technology intesive
learning environments as compared with traditional ones: A meta analysis.
Journal of Educational Computing Reserach,36(1), 1-14.
Singh, D., & Rajput, P. (2013).
Constructivism: A Practical Guide For Training Colleges Teachers. International
Journal Of Educational Research & Technology, 4(4), 15-17.
V,
Charlsie. "Great, Easy to Use, Free Social Networking Site for Education."Edmodo Teacher Review. Common Sense Media, 27 Mar. 2013. Web. 28 June 2014.
Witte, A. (2014). Serious Games: A seminar
Map for International Business Schools. Business and Professional Communication
Quarterly, 77(1), 31-49.
Tuesday, July 8, 2014
Assessment
Assessment
The first step of assessment stems from the ability to
clearly define the content that is to be covered (Hogan, 2007). As such, I would like state that the content
I intend on covering is the development of a set design for theatrical
production. Through a series of
activities within this learning goal, students will be tested early and often
for their content retention as well as their ability to create a basis for a
set design using the information that is provided in the module.
In terms of testing content retention, one form of
assessment will be done through a series of selected response items, mainly
multiple choice questions, true false responses and matching questions. While the nature of these questions are
fairly low in terms of mental operation according to Bloom’s Taxonomy in the
Cognitive Domain, it is necessary for the building of knowledge integration for
future activities. While these testing
activities mainly fall into summative evaluation, an activity which typically
used for grading, it also serves a purpose as a formative assessment. Formative assessments, as Hogan states, is “necessary
as they look at process and possible improvements” (2007). If the students are struggling with the
correct responses to the selected response items, it may be necessary to refine
some of the instructional methods to insure that there is this an acceptable
understanding of this basic content.
Being as it serves a summative function, it will not be graded.
Moving throughout the course, there is another opportunity for
assessment with the student’s creation of two PowerPoint presentations. The first will basically assess student’s
abilities to retrieve images online and place them in a PowerPoint presentation. The nature of the images will be descriptive
to the set of Little Shop of Horrors, as described in the assignment. The second PowerPoint will assess a greater skill,
the retrieval and written analysis of images they find online. It will assess their understanding of the concepts
of elements of design and principles of composition with the collection of such
demonstrative images of those ideas. In
addition to the images, there will be a short writing, a sentence or two that
explains what is going on in the image and how is the element or principle
aiding the intended message. The
resulting presentation will be placed online and analyzed and critiqued by
other students within the course.
A final project will serve both formative and summative
functions. The project surrounds the creation
of a collage that acts like a set design.
Students will first choose a scene in a movie that they are familiar
with, describe it within a few descriptive details by word, and then work to match
that description visually. Within it,
students will use their culminated knowledge of choosing appropriate images as
well as the elements of design and principles of composition to convey an
idea. The resulting work will be posted
as an image as well as a brief paragraph with the necessary writing. As the learning is a desired result throughout
course, students will be evaluated through their peers with a rubric as well as
the teacher. The feedback will be the formative
function and tell students where they were successful and if necessary, where
they need improvement in their design.
The grade, the summative function will be made up of three equal parts:
the average of their peer’s evaluation, the validity of their critique for
other students, and the evaluation of the teacher.
In the end of the course, an accurate depiction of growth
can be seen in the sum total of questions and projects that students
complete. Also throughout the course,
students will not only get to test their own creative abilities, but their
abilities to analyze and critique the work of others, a valuable skill in
itself.
Information retrieved from:
Hogan, Thomas P. Educational Assessment: A Practical Introduction.
Hoboken, NJ: John Wiley, 2007. Print.
Final Project
Your Challenge: Your theatrical company is looking for a movie to adapt to the stage. For them to consider your favorite movie, they would like you choose a scene from that movie and show them what it can look like on stage. Using any program that you are familiar with, cut out the “set pieces” you would like to put on stage from images you find on google, and copy/paste them into a document. Think about the elements of design in those images (your tools) and how you use them (principles of design). Use of these things will help you tell an effective story that easily relates to the time, location and mood. Remember, movies have the advantage of having large sets, your stage is medium sized. Therefore, try to limit your number of set pieces so that the actors have space to walk around. Look at the example as it will help you get a better idea of what needs to be done. If you have any questions, please email me at erik_chocianowski@yahoo.com. Happy designing!
|
Item
Measured
|
Exceeds
3
points
|
Meets
2
points
|
Progressing
1
point
|
Needs
Improvement
No
Points
|
|
Does
this project make use of the principles of design?
|
Very clearly, and there are three or more uses of
the principles of design.
|
There are two clear uses of the principles of
design.
|
There is one use of the principles of design.
|
No clear use of the principles of design.
|
|
How
effective is the choice of set pieces?
Are they appropriate for the setting?
|
More than ¾ of images are appropriate for the setting.
|
More than ½ of the images are appropriate for the setting.
|
More than ¼ of the images are appropriate for the setting.
|
None of the images are appropriate for the setting and are seemingly
random.
|
|
How
effective are choice of set pieces for the mood of the story?
|
More than ¾ of the images are appropriate for the
mood.
|
More than ½ of the images are appropriate for the
mood.
|
More than ¼ of the images are appropriate for the
mood.
|
None of the images are appropriate for the mood of
the story and are seemingly random.
|
|
How
effective are the choice of images as they relate to the time?
|
More than ¾ of the images are appropriate for the time period.
|
More than ½ of the images are appropriate for the time period.
|
More than ¼ of the images are appropriate for the time period.
|
None of the images make sense for the time period.
|
|
What
would you say describes the overall success of this design?
|
This is very successful, I can see this easily transitioning
to the stage.
|
This is fairly successful, with a little refinement,
this could reach the stage.
|
This design needs some work to tell a story but can
make it to stage.
|
This design may need an over haul to make it to
stage, it loses sight of the story in different ways.
|
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