Thursday, June 5, 2014

Concept Proposal-TheaterTEK

     Through much self debate, I have decided to continue on my path of creating a system for theater production.  My goal, which still intrinsically motivates my projects, is to see students becoming more capable members of a stagecraft club.  Not only do I have the resources to make the project but I have a whole group of willing participants to test out what I make!  
     For the class Designing Online Learning Environments I focused heavily on teaching students about the uses of wood, which was one section of many that I hoped to complete.  While learning about the orientations of grain and the types of cuts seems riveting to everyone I'm sure, I think that I'd like to go in another direction.  Doing the initial self guided research for this course got me thinking about the bigger picture.  Instead of creating a learning environment that is structured very linear like a traditional education, I'd like to do something that resembles more of a web like structure.  
     Why make something that is so similar to what is taught in a classroom if it is a completely different medium?  I think that some subjects necessitate a sequential framework but in this instance I don't think it does and if it did, I'd like to see the path that the learner takes.  Given the whole overview of what a set looks like, why wouldn't they want to see in more depth how projects are made.  Members, being that they are in this club to begin with, have the curiosity to look more in depth at what they are doing.  By this, the learner can bounce around to topics that interest them and whenever they "master" a subject, they would get a badge for that.  Hopefully, the yearning to get all the badges would lead them to all points of the web and ultimately to my goal of creating experienced club members.  
   Specifically, I would like to make this semester's project closer to the entirety of set production.  I want to propose to the learner a show and have areas around the screen that discuss different things like design and material choices.  Why do designers do the things they do?  I think that this project will really be a sort of crash course in set design and will allow the learner some basic information on how to make decisions and be a problem solver when it comes to good design choices.  When presented in the right way, I believe that everyone has the practical tools to design a set, people just need to use their brain to make it happen.
     In terms of me developing this project, I would like to use Adobe Captivate as it sort of puts everything together in a nice package and to me requires less specific knowledge that I don't have.  I really like the interactivity that you can have with it and for some reason I find some of the features more intuitive that some other programs that I've seen.  I would also make use of Illustrator and Photoshop as the means to create the graphics in the program.  In the past I've used Powerpoint to create the basis of the learning vehicle but I'd like to focus more on the Captivate side as I think it may make a cleaner presentation.  
     As I complete more research, I am sure to find more reasons why pre-training is not only very valuable but cost effective at the same time.  Please be sure to see my literature review in the future to see what influences are shaping my constantly evolving plan.  Here is the article that really got me off in the running.  

The Differential Learning Achievements of Constructivist Technology-Intensive Learning Environments as Compared with Traditional Ones: A Meta Analysis by Yigal Rosen and Gavriel Salomon



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